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Glossary: 117 software-led payments terms to know

Payrix

Interested in learning more about software-led payments or joining the current Embedded Payments conversations in your organization? This blog post is your ultimate guide to understanding the most used payments terms today. This blog post is your ultimate guide to understanding the most used payments terms today.

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Can Mobile Games Really Achieve >50% of Revenue From D2C?

FastSpring

In this episode of Growth Stage, we interview gaming D2C and creator marketing expert Justin Sacks of Nexus about his thoughts on: What winning strategies AAA and AA publishers use for D2C in mobile. Podcast Full Interview: Audio Listen online or find it on more podcast services. Jump to video. Jump to transcript.

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The Ultimate Guide to Ecommerce Payment Solutions

Stax

But launching your eCommerce store is just half the equationaccepting payments efficiently and effectively is a whole different ball game. On the surface, it seems effortless, with customers only taking a few seconds to initiate and complete payments. The eCommerce payment solution infrastructure involves several key players.

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How to Sell a Mobile App or Game Outside App Stores

FastSpring

If you’re not sure how to sell an app direct to consumer (D2C) outside the app stores — or if you’re looking for a new way to monetize your mobile app or game — you may be wondering what options you have. In this article, we’ll cover: Current app store practices and rates. Highlights from recent U.S. Interested?

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FastSpring Announces Partnership With Nexus to Help Game Publishers Quickly Succeed With D2C

FastSpring

The companies have integrated FastSpring’s global localized payments and compliance platform with Nexus’ industry leading creator-powered web shops. A global payments & compliance orchestration platform that will allow your players to transact in the currencies and local payment methods that work best for them.

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Using a Gaming Payment Gateway to Monetize Your Game’s Web Shop

FastSpring

Setting up a web shop for players to buy subscriptions or in-game items outside of mobile app marketplaces is a great way to create additional revenue streams for your game while saving on steep marketplace fees. There are solutions that make this process much easier — more on that below.)

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News: Japan Enacts Regulatory Law Targeting Apple and Google Smartphone Marketplace Dominance

FastSpring

and Google LLC from limiting third-party companies that want to distribute and monetize their own apps on Google and Apple devices. This is to prevent the platform providers from “gatekeeping” while also forcing more competition between their own apps and others on the platforms. Related Reading News: U.S.